Sunday, January 30, 2011

The Philadelphia Experiment

Back in high school, I remember hearing from some buddies about a World War II era effort to cloak our battleships from enemy radar. The last phase of this involved an experiment in Philadelphia with a fully staffed battleship that was subjected to some type of energy field. The program was then terminated, and a set of urban legends arose regarding this event which came to be known as the Philadelphia Experiment (follow the link to Wikipedia for more info). Some of the post experiment claims my friends talked about were reports of sailors phasing in and out of existence and sometimes materializing within solid matter, even days after the event. Some of them reportedly went crazy. It turns out that the entire program is probably a myth as the Navy denies it ever existed, but it did capture my imagination at the time.

So I was glad when I heard a few years later that a film was out that was based on the incident, called simply The Philadelphia Experiment. I don't know what I had expected it to be, but I do remember that I enjoyed the film. It was a kind of a mix between a traditional sci-fi story and a heart-warming drama, and that is all I could remember of it. Thus, I looked it up on Netflix and found it available for instant viewing and watched it again. I found my opinion hadn't changed much, so here goes.

First, the science fiction backdrop of the story is actually not bad at all. You have the connection to the myth in 1943 as an anchor, and then a wormhole of sorts that connects to 1984 (the year the film was released). I remember thinking that was a rather arbitrary coincidence until you find out later on that it is the same scientist performing the same type of experiment in 1984 that causes the link, and that very neatly closes the loop. Two of the sailors from 1943 abandon the ship and end up falling into the future. One of them gets pulled back but the other has to find his way back home. It turns out that the wormhole in '84 won't close up and is threatening to suck the world into it. The hole, it is said, won't close due to an energy source from the other side. That energy source is the field generator in the battleship which never got shut down, and our hero must go back in to complete the job and save the world. Yes, it sounds crazy but it has a logic to it. If the wormhole was created by the second experiment in '84, then if the guy who actually shut down the generator in '43 now gets sucked into the future, history has now been changed by the precise event that would have caused the wormhole to close. Thus, the only way to fix the problem is to shut it down from the '84 side, which paradoxically fulfills the shutdown that orginally happened in '43. The best guy for that job is the one who was supposed to have done it in the first place. Make sense?

The first thing I like is that the story has such balance. Where most science fiction would focus on the scientist and his experiment, this one focuses on the two navy boys who get caught up in the fray. These are just simple guys with a bit of military training that comes in handy in a fix. The story arc that involves the two friends, both past and future, and their unwitting companion, gives it some heart. In fact, the hero falls for an 80's chick and their whole relationship is quite silly and poorly acted, but it gives him a reason to return back to the future after completing his mission. The characters are developed just enough to allow the film to move quickly and stay interesting throughout its short 1:40 run. The old "fish out of water" device is utilized just enough to be cute (and dated!), but not so much as to take away from the story flow. The special effects are surreal enough to still hold up pretty good, and the pyrotechnics, sound, and wind tunnel work is all done well too. The music sounds like a typical orchestral television drama of that era plus a few 80's style pop hits, enough to get by.

Finally, I just love a time travel film that makes an effort to stay consistent and tie up all the loose ends. You see, since the main character only goes back to the past briefly and then returns to the future, there is no real chance for a paradox to develop, even though you are kept guessing about that until the end. He stays only long enough to correct the one mistake and then goes back to 1984. His friend does not stay in the future long enough to be able to affect it when he returns to the past, and his story about what happened is never believed. You sit and watch all the little facts that are revealed and then neatly resolved by the end. I would not call it a high quality piece of film making, but it is nonetheless a really well executed piece of story telling. I've also discovered John Carpenter was, interestingly, on the executive production team so it makes me wonder if that could have been a factor.

Saturday, January 29, 2011

The Good, The Bad, and the Mediocre

Well, I keep running into sci-fi related films and series that I feel should be commented on, and yet I find I have nothing significant to say about them. It's not just a matter of being bad. Sometimes a really bad film is interesting to talk about simply because it is so bad. In fact, much of the material in the vintage sci-fi category is great because it is bad, or at least in spite of it. But I sometimes feel the need to explain why I'm not interested in some item that is obviously in the sci-fi category, and so I have decided to dedicate an entry to list all those topics I don't want to blog about with a short commentary on why. Then when someone does a blog search for it, they'll at least get an opinion, and then maybe they can comment and convince me to actually write about it. There is no way I will be able to cover the huge amount of sci-fi material that gets put out every year, but I'll try to revisit and expand this entry as time goes on.

Here's the list in alphabetical order:

Donnie Darko (2001) - I actually liked this odd but well directed little film. Some classify it as a creepy thriller, others as a time travel sci-fi piece, but I don't think it really fits in anywhere. More to the point, the only science-ish element is the attempt to explain time travel, but it's all just a bunch of silliness, intended to be taken more as fantasy than anything else.

Johnny Mnemonic (1995) - Set in a dystopian future where information is the most precious commodity and in order to keep it from being stolen, it is transported via couriers who have the data uploaded into their brains and downloaded upon arrival. Of course, that means the couriers are targets themselves. Keanu Reeves plays one of these couriers in a pre-Matrix lead role in a story that doesn't have much point to it. It has a cyber-punk feel and I guess it played for me like a juvenile comic book story - you know, filled with outrageous yet stupid ideas. Hey, some people love that stuff though.

Lost in Space (1965-1968) - This light comedy-adventure series was a bit of a phenomenon, like Leave It To Beaver meets Robinson Crusoe in space. They even owned a pet robot modeled after the one in Forbidden Planet. Anyway, the only memorable character besides the robot was the cowardly Dr. Smith. Otherwise, it was the usual tepid network material.

Mad Max Series (1979-1985) - Another adventure in a dystopian future. Before I get the flack for it, I'll give credit to the original film for introducing the concept of post-apocalyptic science fiction to a new generation of filmgoers. It tried to be epic, it tried to be touching, but just didn't have the quality to achieve either. Most of the characters are just cartoonish. The sequels were more of the same.

Red Planet (2000) - This film is just badly put together and I don't think I've ever been able to sit through it entirely. How can you start with a film about saving the dying Earth by colonizing Mars and then try to turn it into a horror in space film and go killing off all your characters, mainly as a result of their own stupidity? It makes the whole Earth space program look like a joke.

Robinson Crusoe on Mars (1964) - An astronaut on a two man mission to Mars gets stranded when their ship crash lands and he and his experimental monkey subject are the sole survivors. He makes due via a set of discoveries which become progressively far fetched, culminating in his stumbling upon an alien slave labor camp. It is slow and somewhat directionless.

Solaris (2002) - I really tried on this one. The film did not seem interesting enough for me to watch except to blog about it, so I did. I even researched the original 1961 book by Stanislaw Lem. It's definitely bona-fide science fiction, especially the book, and the topics have a certain intellectual interest, but I just can't get into it. I forced myself to write a whole blog entry and after 5 days with absolutely no hits decided to delete it. I'd rather write about things that I really love and not simply out of obligation.

Stargate SG-1 (1997-2007) - When I saw the original Stargate film in 1994, I remember thinking it was quite interesting for the first half hour or so until the exploration team stepped onto the new planet, after which it became a really stupid Egyptian alien influence meets mediocre action film. I left thinking it was entertaining but forgettable. To this day my jaw still drops that it actually turned into a wildly popular TV series that lasted a whole 10 years! I've never watched much of the series so maybe someone will someday point me in the right direction. Maybe if I watch the film again I'll see something I missed. Who knows?

Sunshine (2007) - The concept on this film is quite original. Basically, at some time in the future, the Sun starts unexpectedly running down, threatening life on earth, and an expedition is sent out to deliver a nuclear payload to restart the fusion process, on a cool ship appropriately named the Icarus sporting a huge solar radiation shield. The first 45 minutes or so really engages you into what seems like a great space sci-fi film, but from there on to the very end, it just goes downhill with bad science, bad characters, and a really bad script. Danny Boyle was probably not the best choice of director here, but it could be a candidate for a future write-up.

The Day The Earth Stood Still (1951) - I don't know why this is such a classic of science fiction except that maybe it had a well written script. But the story was just another atomic angst film that used an alien to convey the message. My reaction to it has always been a big "Who the hell cares?". The same goes for the remake in 2008 with Keanu Reeves.

The Terminator Series (1984-2009) - I really enjoyed T2 when I first saw it, mainly for the great direction and never before seen stunts and special effects. What else might you expect from a James Cameron film? Arnold was also still pretty cool back then. But there's not much more to say about it. All the sci-fi related ideas are just re-hashed from other films. After watching the other installments, I still think T2 is the best one of the bunch.

The 3-Body Problem (2024) - Although this film was a very enjoyable watch with a lot of easter egg references to scientific figures and theories, just about every concept it creates regarding both alien and human technology is so unbelievable and inaccurate that it is hard to take it seriously as science fiction.

Waterworld (1995) - I suppose this is a dystopian futuristic adventure as well. I had hope for this one because the concept was promising. What would life be like if the world was covered with water? But it doesn't really explore much of that and just spends time on unbelievable characters and situations. That makes it even harder to forgive the fact that if the polar ice caps did actually melt completely, the ocean would only rise about 200 feet, which would cover maybe 20% of the land mass.

X-Files (1993-2002) - Only a portion of this weirdly outrageous TV series was actually pure science fiction. Most of the time the writers dabbled in the supernatural and other things in a way that harkened back to an old show from my childhood called Kolchak: The Night Stalker. But I could never take it seriously as real science fiction.

Sunday, January 23, 2011

Dark City

If you were to try to name the best merging of science fiction and film noir, many people would first think of Blade Runner, but I have another film in mind. A year before The Matrix introduced stylish trench coats and dark alleys to the genre, it had already been superbly done in Dark City. This is an extremely unique film with very neat sets and cool visuals. The story line is pure science fiction, which means that the World War II era film noir elements are done mostly for effect and as a kind of tribute, but the reason they are there is the same, even if on a much deeper level. Ok, if I sound like I'm speaking in riddles it is to reflect the mysterious nature of the film and before I get to the plot synopsis I should warn that it is better not knowing anything before you watch it for the first time. So please note the spoiler alert.

==================<<spoilers below>>=================

A man wakes up in a hotel room bathtub with amnesia and a brutally murdered prostitute in the bedroom. He receives a call from a stranger who tells him some people are coming for him and he must leave immediately. He flees as a group of men in black hats and overcoats arrive to take him. And so the adventure begins. It turns out that the ominous men in black are aliens who are using human bodies (borrowed from the deceased) to get around and who have the power to move and shape things with their minds, including causing their own bodies to fly and rendering people unconscious with the wave of a hand. They call it "tuning". But it's even worse, because these aliens are conducting experiments on humans to try to understand what makes us tick. Why? Their race is dying and they think humans may have the key to their survival. You see, they are like a hive species with a collective mind and they believe that acquiring individuality, in essence, individual "souls", is the answer. They don't realize that by treating their subjects like lab rats they are preventing themselves from ever attaining that higher nature. So they create a city from the memories of people and use their tuning powers to shape and re-shape the city each evening at midnight. During this process, everyone is rendered unconscious and they inject a whole new set of memories into their brains (with a syringe no less), so they can see how each person responds to each new situation they are placed in. In fact, the entire city is actually an isolated laboratory in space, surrounded by a force shield, that is always in darkness because the aliens cannot stand the light. Thus, each person lives out each evening with a new set of memories oblivious to what occurred the night before. It sounds so ridiculous you would think it would be hard to pull off, but it works mainly because the themes that it plays with are so fundamental to the human condition, and although it has a concrete story framework, it plays on screen like a dream, a fairy tale, something we are meant to interpret symbolically more than anything else.

Our main character, John Murdoch, is eventually found to somehow possess the same tuning abilities as the aliens and so they want to either destroy him or study him and sometimes can't decide which. He's also wanted for a string of murders that he did not commit. It was just another programming experiment that he happened to wake up from too early. William Hurt very nicely plays the film noir staple detective trying to solve the murder case and so he too is after Murdoch. Murdoch slowly learns of his situation from a very strange doctor named Shreber, played by Keifer Sutherland, who works for the aliens to create the memories that are implanted into their human subjects. His wife Emma (Jennifer Connelly) is willing to believe his story, even though she is only his wife as of that evening due to the last memory transfer, and the detective eventually gives him the chance to prove his claims by going in search of Shell Beach. That is the place where his memory tells him he grew up and Murdoch spends most of the film trying to find it. It is so amazingly dream-like how every time he asks someone about it, they say they know of it, or have been there, but when asked how to get there, they are surprised when they find they have forgotten the specific directions. Eventually they come to where Shell Beach should be, and find just a poster on a brick wall at the edge of the city. Behind that wall, they discover, is empty space.
The aliens eventually capture Murdoch and think they can use him to find their answer but  Dr. Shreber pulls an ingenious trick that allows Murdoch to battle them and take over the city. This could of course turn into a hollow victory, since not only have the human subjects lost their home planet, they have also lost any memory of their real past and true identity. But John Murdoch does not succumb to despair and remakes his own world into one in which he can begin a new life. You see, the story is really about the triumph of the human spirit over even existential circumstances. The entire setting is meant to convey the dreary existence of psychological captivity. The humans believe they are free even though in truth they are not. The film noir motif has always been designed to convey a sense of the futility of the human condition, and so it serves to poignantly connect this concocted fairy tale to our own lives. The aliens are portrayed in numerous ways as being quite soul-less, from the subtle (as in their being named after inanimate objects like Mr. Book and Mr. Hand) to the symbolic (as in their society being focused around a huge machine), to the horrifying (as in the willingness to use mind control and even rape and murder as a way of studying the human condition).

There are lots of technical details you could pick at. Why are all the alien's bodies male? How do they stop traffic and move buildings around without killing the unconscious subjects? Why does Keifer Sutherland sound like he's out of breath every time he talks? But I think you will find yourself not worrying about all that since it is not the real point of the film. Some point out similarities with The Matrix, but they are mainly surface level, and since Dark City came first, the point is a bit moot. You can watch it and judge for yourself
here (if the link is still good).

Friday, January 14, 2011

Moon Movie

Several months ago some friends recommended that I watch a recent science fiction movie that had just become available for instant viewing on Netflix. It was called simply Moon with Sam Rockwell playing the lead role. In fact, it is almost the only role save for a computer named GERTY, voiced by Kevin Spacey, and obviously tailored to recollect HAL from 2001 down to the round camera eye with a glowing dot in the middle. Spacey is a good choice in that respect because he is able to mimic the calm and calculating voice of his predecessor computer quite well, but there are two glaring deviations. For one, the camera eye has a blue dot, not a red one, and second, the computer is so uncannily intuitive in its understanding of emotions and proper responses to them that it is difficult to believe it is actually a computer at all. It even uses emoticons to display its computed "feelings". It seems to genuinely care about Rockwell's character, also named Sam. This I believe is designed to provide a contrast that makes us wonder, up until the last minute, about whether the computer really does have Sam's interests in mind or not. But let's back up a bit.

Sam, it appears, is the sole inhabitant of a space station on the moon about 20 years in the future set up by a company called Lunar Industries for the purpose of mining Helium-3. Let's just stop there a minute since this is the only real science oriented aspect of the film. Why go through all that trouble to mine an isotope of Helium? I credit this film with actually prompting me to research this since it is not actually explored in great detail in the film. It turns out that H-3 can be used as an energy source in a fusion reactor. "So what?", you say, "I thought fusion took too much energy to get started for it to be worth the trouble". And so it is with H-3, however, it has at least two desirable properties. It is a clean nuclear fuel, which means it does not produce toxic waste that must be disposed of (or at least a great deal less of it). It can also spontaneously generate electricity from the fusion reaction because of the release of a charged proton, in addition to the usual heat energy to make steam to run a generator. Apparently, a small amount can go quite a long way. I don't know all the details but the point is that people have seriously looked into this as a viable technology. There is one major problem, however, which is that H-3 is a very rare isotope, and producing it artificially takes too much energy to be useful. And this brings us back to the moon, which has been found to be relatively rich in H-3, especially on the dark side, which is where Lunar Industries has set up their mining operation. At least someone did their homework, except for the fact that the amount of H-3 that would be required to operate even a major city would require several tons of the stuff to be transported back each year, and it's not even clear it could be mined in that quantity. Still, it is an interesting possibility, one that has a well written entry about it on Wikipedia.

So how does one man run an entire mining operation? Well, he doesn't. Most of the station is managed by GERTY the super computer and a fleet of automated harvester mobiles. Sam's main job is to perform maintenance and collect canisters of H-3 from the mobiles to send via launch capsule back to earth. We start at the end of his 3-year term where he is eagerly awaiting his trip home, and then something goes terribly wrong. The rest of the film involves a crazy set of disconnected events that have both Sam and the viewer trying to figure out what is going on, which turns out to be a huge ruse partly foisted on him by GERTY. I don't want to spoil this one too much here because half the fun is in the mystery, and it ends with some nicely heroic acts by both Sam and his computer companion.

Is it a good film? At first, I didn't think too much of it except that it was kind of fun and kind of original. It almost doesn't take itself seriously - like an allegorical satire. But I found that it grew on me over time. There are several notable aspects besides the ones already mentioned. Despite the other-worldly environment, it has a very real feel to it because Sam's character is written, initially, to be nobody real special. Just some guy passing the time. His frustrations and responses are sometimes clever, sometimes desperate, but always things you or I might actually do or say, and this is conveyed very nicely by actor, director, and writer. It allows them to do things that would normally be taken as straight satire and make us laugh as if it were happening to the guy next door. The writers also do not try to over explain things by putting dialogue in the characters' mouths. There are times when Sam has figured things out before we do and yet we can only guess this by his behavior. Other filmmakers might be tempted to have the protagonist think to himself out loud or something. Regarding Sam's character, there is also some amazing camera trickery that I still can't even figure out. The sequences on the moon's surface are executed rather nicely (except for a very obvious goof with the starfield backgrounds). The images of the harvesters silently spewing moon dirt behind them which rises much higher than normal due to low gravity still sticks in my mind. Finally, the soundtrack is pretty neat throughout. So, all in all, I think it is a better film than it might be given credit for. At least you can say it is unique, and one I think I would recommend as an evening's entertainment. All the stuff I have not gone into I'll save for the comment section later on down the road.

Thursday, December 30, 2010

Tron Legacy Review

In my article on the original Tron, I noted the upcoming sequel and stated that from the trailers it appeared this very late follow up would have none of the elements in it that made the original a classic. Now that I've seen Tron Legacy, I can confirm the truth of that statement. The unique computer animation styles seen in the first Tron are replaced by slick CGI graphics. Very polished, but so ubiquitous to moviegoers that it is simply expected to be part of any sci-fi film today. The visuals, characterization, and score have taken on a heavier and darker feel. Given the conceptual connection between Tron and the The Matrix, it is not surprising that this new version seeks to capitalize on the latter's successful fusion of sci-fi and stylism, sometimes rather gratuitously (the original film took no interest in flaunting beautiful girls in tights). Every visual that was employed before has been fed into a computer and embellished in great detail. It adds nothing to the telling of the story except flashy visuals that are even less appealing than the simpler forms from which they were derived.

You would think with Lisberger in the producer's role they might at least maintain the ingenius allegorical parallels between the real and computer worlds. Alas, most is just sloppily borrowed and what is new does not try very hard to maintain the symbolism. I almost dropped my popcorn in one scene where Flynn's son is discovered to be a user because of what looks like anti-gravity blood droplets coming from him after an injury on the playing field. If he is only a programmatic representation of himself, would that really include a bleeding program? Does Flynn have a simulated dinner with his guests just for the nostalgia of it? The original games in Tron were there because the system running the matter transfer experiments happened to belong to an arcade gaming company and the evil master program was using the game programs to carry out his plans. In this film, the games are spectacles of entertainment for the sole pleasure of the inhabiting programs. This is explained as the creation of an evil twin program of Flynn's that has created some sort of perfect society in something called "The Grid" (yep, Matrix was already taken). However, the actual connection to the word "perfect" is never really illustrated.

Once I had accepted that this sequel would not be like the original, I at least held out a little bit of hope that an original story might allow it to take on a life of its own. Here is where we find the greatest disappointment. In 1980, the story in the real world was an interesting plot in its own right, and the computer world simply paralleled it in a way that actually made some sense. In this film, the reverse has happened. The evil plot comes from the computer world and intends to invade the real one. Instead of a clever allegory, we have the usual one-dimensional villain-wants-to-take-over-the-world idea. So much time is spent on the battles and flashy special effects that there is only minimal room for character development, which is a shame because it is the characters and their relationships that aim to be the meat of the story this time around. All the other peripheral characters are nothing more than a means to some end. Tron himself is only seen in a last minute Han Solo type rescue without ever really interacting with him (probably because programs aren't supposed to age like Boxleiter's character in real life does). The supposed helper, Zeus, who turns out to be a turncoat was never anything more than a silly showman anyway. How disappointed can you be at a betrayal when you never took the guy seriously? I'm afraid the script is of no real significance.

One new concept is introduced which is the supposed appearance of independent programs with an emergent consciousness. They are called bio-morphs and are portrayed as having child-like innocence. Of course, we are denied any exploration of this since they are all wiped out by the bad guy before we arrive. The one surviving specimen, played by Olivia Wilde, is by far the most interesting character in the film. It is refreshing to see a beautiful lead female play a character that is not essentially a love interest, although she is definitely loved. She plays the innocence angle very convincingly and I think we will be seeing more of her in future films. On the positive, the CGI work was integrated with some really nice sets in a way where you could not tell what was live set and what was not. All said, in spite of the huge promotional effort, I recommend waiting for the rental unless you want to see the 3D effects (I did not), which might prove entertaining.

Friday, December 24, 2010

Minority Report Futurama

One of the intriguing things about Minority Report is that it represents at least three different story telling motifs, each of which could be lifted out and placed in some other context that would work just as well. On the one hand, it replays the familiar theme of a murder in which the innocent protagonist gets framed and spends the rest of the movie trying to prove his innocence while being chased by the authorities. The bad guys turn out to be part of the system that's meant to protect the little guy. Does that sound just like Harrison Ford in The Fugitive? Now let's add a twist and say that the murder hasn't happened yet, but it has been predicted to happen. In fact, the "system" in this case involves a society, even a police force, that relies on such predictions to prevent murders before they happen. They use clairvoyants, referred to as precogs, whose gifts have been enhanced by technology. Although the framing motif still remains intact, now the methods by which someone can be framed for a future murder become a lot more interesting and different. Note, however, that although this sounds like science fiction, the central mechanism, a pre-supposed belief in clairvoyance, is a paranormal phenomenon, not science. Also, the concepts of free will and determinism that it plays with are more philosophy than science as well.

So if the plot is pure action and drama and the twist turns it into a psychological thriller, where is the science fiction? Basically, it is in the setting in which the story takes place, which is simply human society in the relatively near future (2054 A.D). But unlike most other futuristic tales, this one attempts to be believable, and that alone is what makes this film stand apart from the others. Since the story line, which took some ideas from a short story by the always intriguing Philip K. Dick, relies only remotely on the setting in which it takes place, the creators did not have to mold the future to serve the plot. In fact, Spielberg conducted brainstorming sessions with scientists in various fields to get their predictions about what society might look like 50 years in the future. That's the kind of stuff sci-fi is all about and I'd rather spend a little time looking at what they came up with than doing just a run-of-the-mill movie review. After all, there's lots of that already on the web.

One of the first things you see is Tom Cruz in front of a huge transparent screen sliding images and data around and commanding various operations by making particular gestures with special laser gloves. This is a very natural extension of today's computer technology of course, and it showcased in 2002 a multi-touch type of interface at a time when Windows Surface was just an idea in a few people's heads. Surface was finally unveiled in 2007, and there's great demo video here on youtube. Microsoft's "surface" detects commands via camera image from below, which is actually more like the action-at-a-distance featured in the film than a touch screen device like the Apple iPad. Anyway, the opening sequence of the film that features this future technology plays like a digital symphony with Cruz as the conductor. In fact, the accompanying music track is a symphony that is cleverly worked into the action on screen - check it out here.

Another thing that struck me as quite insightful was the portrayal of the continuity of brand names. Many companies come and go but the ones that last tend to last a long time, and their images will change with the times. For example, car companies are so integral to society that they tend to hang around even when they almost go bankrupt. In the film we see a whole new transportation infrastructure but the same car companies building and selling the cars, often with the same or similar logos. Communications companies like AT&T have lasted forever also because of their importance to a working society. If you look at the number of companies today that were around 100 years ago, it is not hard to imagine them and others like them still being around 50 years from now. You would think this would be rather obvious and yet I've never seen it portrayed like in MR. And it's a win-win because the companies can look real cool and futuristic while Spielberg gets to collect the royalties.

The same goes for architecture. Many homes look the same as today because people like living in houses that look old and traditional and will keep them basically unchanged for many decades, even as more modern offerings are built. The creators really looked back in history to determine not only what might change, but also what might stay the same. That is just plain genius.

One thing that MR does not hold back on is the idea that human nature does not change even as technology advances. Cruz's character is shown going through a divorce and becoming addicted to some type of drug. The delivery mechanism is different and the physical side effects of the drug itself has been refined away, but the effect on a person's life is just the same. Crime will not disappear and so neither would the police, even if their methods change. Instead of fingerprint identification they use iris imaging in MR. If you can be identified instantly by your iris signature, the existence of a black market in eye transplants does not seem like a stretch to me.

Another thing that I think MR got spot on with is the steady encroachment of commercial advertising into our daily lives. We've seen this with every new technology that has come along. Telephones and telemarketers, radio and TV commercials, and now email spam and internet pop up ads. It makes sense in the context of free capitalism. If there's a way to use technology to make a buck, companies will do it. They will avoid public outcry by introducing it slowly so consumers can become acclimated. One of the more memorable moments was when Cruz walks into a mall and is greeted by personalized computer sales pitches based on a remote iris scan that is done as soon as he walks in. It really hits you just how real that might become someday, even if they use a simpler method to identify you.

There are just so many thought provoking ideas to throw around in this film. One of them that struck me as a little ahead of its time was the maglev transportation system. It will take some time to move from oil based infrastructure to electric battery while still keeping the current road system. But to build a whole new magnetic road infrastructure in the major cities and mass transit based on a free running car technology to match it seems closer to a 100 year development to me at least. I'm not even counting the extension of the road system to allow it to go straight up the sides of the buildings and into your apartment on the 47th floor. We're talking major integrated city planning. The helicopters used by the police don't require an infrastructure like that, but whether rocket powered vehicles like that could appear in 50 years is still up for debate. And of course, the little spider bots that search out people is way far off, even if easy to do on film with CGI.

I think the hardest idea to swallow was the way they portrayed the precogs. Even if you could find three people with such abilities, and even if they were willing to dedicate their entire lives to police work, could they really withstand floating motionless in a half dream state for their entire existence? That's just crazy, and even raises some ethical concerns. However, I do think that Jessica Capshaw did an excellent job portraying precog Evanna when she actually had to wake up and do something. I just discovered that Capshaw is Spielberg's stepdaughter, interestingly enough. But I will close here by saying that Minority Report remains a bit of an enigma. How can a film that contains so much fascinating insight suffer from such a one-dimensional plot line? Then again, it is a Spielberg film.

Tuesday, December 21, 2010

Dark Star

Well, I knew at some point I would have to write about Dark Star. This is one oddity that anyone who likes sci-fi should see at some time or another, not because it is good sci-fi, but because of its place in sci-fi history, its smart sci-fi satire, and its raw honesty and originality. You could call it comedy, but that would not quite do it justice.




By history I am referring to it being a collaboration by two college kids who would later become influential figures in the world of Hollywood sci-fi, fantasy, and horror - John Carpenter and Dan O'Bannon. Among other films, Carpenter would hit it big time with The Thing and O'Bannon with the script for Alien. They made this film as a college project at USC on a budget of about $60K. Some of it was even filmed in studios on the campus. It was originally a 45 minute short that got such great response at film festivals that a producer grabbed hold of it, had the guys extend it another 40 minutes, and released and distributed it as a feature film. That extra time causes the film to drag in places but the director's cut took most of it back out, the opposite of what normally happens in director's cut versions. The acting is bad, the special effects are gloriously bad, but the writing, dialogue, and even some of the directing is quite original and entertaining.

The film was made in 1974 when the only serious space travel film on anyone's mind was 2001: A Space Odyssey. One of the more realistic yet sometimes unnerving aspects of 2001 was the long drawn out zero-gravity sequences. Dark Star sort of pokes fun at that idea by portraying a crew that is so bored with the endless tedium of space that they either start finding odd ways to pass the time or just drift off into their own fantasy worlds. One of them keeps a pet alien that looks like a beach ball with feet, probably because that is exactly what it is. And instead of HAL, the ship's computer is named Mother. That still makes me laugh.
Due to the low budget, many of the sets were built from whatever the crew could get their hands on - like having ice cube trays pass for console control buttons. But the highlight is the smartly oddball humor, like the mysterious death of their beloved captain Powell, who turns out to still be available enough for some advice in a crisis. And of course, the crisis itself which has to do with a smart bomb malfunctioning and deciding it wants to blow up while still attached to the ship. The acting captain, Lt. Doolittle, manages to keep the bomb busy thinking about epistomological questions such as "How do you know you even exist?". That exchange between Doolittle and the bomb is enough to make the film worth the sit through. So if you are a science fiction fan and haven't seen it, and you ever get the chance to do so, I recommend taking it. Of course, you'll know for sure by gauging your reaction to the trailer below:

Monday, November 29, 2010

Human Or Alien?

One of the more common speculations that occurs in science fiction is not just whether life exists on other planets, but if it did, what on earth (pardon the pun) would it look like? If we assume that such life forms evolved independently, we would no doubt expect them to be so foreign and in fact, unexpected, that they would truly fit the meaning of the term "alien". The reason, of course, is that life on our planet, when we discover new forms, constantly surprises us with its strangeness, even though it is all based on the same basic chemistry and DNA-based machinery. Thus, life forms that arose in a completely different environment than that of earth would surely be even more foreign than what we find on this planet, incredible as it is.

Many classic sci-fi stories have explored the idea of the nature of alien life as a central theme, such as The Andromeda Strain, Alien, War of the Worlds, and countless others. Many more have explored the even less likely possibility of entire races of intelligent beings, focusing on their foreign technologies, cultures, and languages. Given the obviously much longer evolutionary time frame it would take for any type of intelligent life form to emerge in our universe, the opportunities for the biological substrate upon which this intelligence eventually sits to deviate from our own would be more numerous than any non-intelligent form of life by comparison. What I am trying to say is that if two intelligent races have absolutely no connection or commonality of origin prior to their first encounter, logic dictates that the biological makeup of these two races should be more different from each other than the two most radically differing creatures one might find on our own planet. This is why it is so ridiculous to see so many alien races depicted in sci-fi films and TV serials looking like slightly modified human beings. This entry, after that long introduction, is dedicated to the impossible ubiquity of humanoid aliens.

Now I realize that there is a practical reason for this resemblance of alien characters to us, at least on film, which is simply that it is much cheaper to dress up a person in a suit than to attempt something more difficult and costly, and probably even less convincing. In the earliest films, like Buck Rogers and Flash Gordon, the alien races were not much more than people with fancy wardrobes.
In the sixties, Hollywood's makeup skills improved enough so that they could try putting people in crazy looking suits. There are numerous examples of this in various TV series like Outer Limits and Star Trek, as well as the various monster films of the decade. But even if we excuse the early film and television sci-fi for insufficient technology or budgets, this would not explain the persistence of these humanoid aliens up to the present day. I believe there is a much more subtle explanation, and it has more to do with artistic laziness than anything else.

I first thought to use Star Wars as a modern example of this phenomenon since it spans several more recent decades, but then I realized it is really an anomaly. You see, Star Wars claims to take place in a completely different galaxy where you would expect every living creature to look nothing like an earth being, yet all the most important characters look exactly like us, and most of the others are close cousins. The obvious assumption one must make is that artistic license is being used to portray the main cast like ourselves so we can relate to them, including things like their emotional makeup and sense of humor, etc. But this breaks down when you see, mixed in with the human-like cast, all manner of alien beings with very different biological forms, including the intelligent ones! Certainly Yoda is a central character, as is Chewbacca, and Jabba the Hut has an even less human-like form, even though the behavior of the aforementioned characters is still quite human. I suppose you could characterize this as artistic license at best, or else as arbitrary, or worse still, schizophrenic.

So lets pick some of the more recent television series like Bablylon 5 and Star Trek (pick your spinoff). In all of these, various episodes will center around intelligent life forms that differ greatly from life on earth, which often constitutes the main point of the story. However, all of them have regular cast members that are aliens which look like modified humans. Klingons, Romulans, Narn, and Centauri; All of them very human like in form and especially so in psychological makeup. The one more striking exception being the Vorlons, which not only hide their form behind a cloak and communicate with musical sounds, but also seem to be more other-worldly in their manner, beliefs, and customs. Why are the regular cast so much like us? I believe the main reason is simply convenience. The easiest way to get an audience to relate to a main character is through mental and emotional connection, and so any type of intelligent interaction needs to hit close to home. This extends to the character's facial expressions and body language, which is most easily interpretable if they use the same expressions and body language as our own, and that implies a similar looking face and body. And this of course allows the actors not to work as hard at portraying the characters. Trying to weave an effective story without these tools takes a lot of extra thought that is less important than the day to day drama upon which most serials thrive. If my theory is correct, it means humanoid aliens are here to stay, despite their unlikely existence.

Once in a while, a serial will attempt to explain this commonality among the races. In the the original Star Trek series, it happens in one of the early episodes of season 3, and one of my own favorites, called The Paradise Syndrome. In the beginning, the crew discover a planet with a culture exactly like early Native Americans, and the flora and fauna look exactly like earth as well. They comment on the striking resemblance right in the beginning. Near the end, Spock discovers the people were relocated there from Earth by a group of ancient beings called the Preservers, who supposedly went around relocating groups of less advanced people/aliens deemed unable to survive on their own planet. It is Dr. McCoy who makes the key observation: "I've always wondered why there were so many humanoids scattered throughout the galaxy". Aside from being an interesting case of political correctness way before its time, it is a rather far-fetched invention by the writers to explain such a hugely important detail in one fell swoop. However, it is certainly not as distasteful as the ridiculous explanation attempted by Star Trek: TNG. In one episode, they receive a message from some ancient alien race which produces an apparition in the form of a basic humanoid-shaped being. It tells an audience of various races that the reason they all look alike is that their DNA was seeded by this original race throughout the galaxy aeons ago and they've finally become mature enough to be informed about their mutual brotherhood. To top it off, the message was supposedly hidden all these years in our DNA code. Ugh! I try to pretend that episode never happened.

Wednesday, November 10, 2010

The Abyss

My family at some point acquired an informal Thanksgiving Day tradition back when most of us (5 out of 7) were still young and single. My mother would invite us over for a fully loaded turkey lunch. Yes, it was a lunch because she somehow always had to work on Thanksgiving Day and would be out of the house by two o'clock. Nurses were needed every day of the year, and I think this was a tradeoff designed to free up Christmas Eve. We feasted on turkey, yams, potatoes, and many other delicious contributions, and after chatting for hours and digging in to the pies and desserts later in the afternoon, the married siblings would leave around 4 to 5 o'clock and head to the in-laws for Thanksgiving dinner. The rest of us would then start voting on what movie to go see. With Mom gone it certainly was not rude of us to leave, and the theaters were all open and barely occupied. It was the only time in the year we all got to go to the movies together. There were even some years that Dad came along too.

Today my mother is retired, my father and one brother are no longer with us, and more of us kids are married or live farther away. So although Thanksgiving is still celebrated, the movie tradition has ended due to mere logistics. But it was on one of these holiday outings in 1989 that we decided to simply go to a nearby single screen theater and just watch whatever was playing that day. It was an underwater science fiction film that none of us had heard of called The Abyss. It turned out to be a film that would leave such an impression on me that I would remember it vividly for years afterward along with the odd circumstances under which I had discovered it.

The Abyss was both written and directed by James Cameron, half way between his first two Terminator movies, and 3 years after Aliens. Given the quality of the film and the reputation of its creator, I am still amazed at how little attention it ever got. One thing I share with Cameron is a love for the ocean and its underwater inhabitants. As a lifelong swimmer and now scuba diver, I have always loved to watch underwater filming. This movie takes place almost entirely beneath the ocean. It is definitely a Cameron film. What do I mean? For one, it is long (e.g. Titanic). It's original run time of 3 hours had to be cut back to 2 1/2 hours for the studios. Second, it contains lessons about the errors of mankind (e.g. Avatar, Terminator), the evidence of which was completely cut out for the theatrical version. Third, it is a well crafted story that is masterfully told. Fourth, it contains lots of suspense to keep you on the edge of your seat. Fifth, it had phenomenal sets (e.g. Titanic). Sixth, it pushed the envelope of film and special effects technology for its day (e.g. all of the above). Do I rest my case? It also contains several difficulties in the credibility department which is always one of the big weak spots in Cameron's sci-fi ventures.

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There are several advanced underwater technologies that were explored in the story. The first is the idea of a submersible oil rig. The rig resides at the bottom of the ocean under 2000 feet of water. It has sealed control rooms and living compartments. It can be unhooked and towed at hover distance from the bottom with a small deep sea submersible in order to change drilling locations. Since it supposedly takes 3 weeks to depressurize at that depth, the only way to allow open dive operations is to keep the air pressure in the rig at the same pressure as the surrounding water. This is the first big credibility issue. The deepest open air dive on record is not much past 1000 feet, and the subject experienced severe HPNS (high pressure nervous syndrome). Although this is mentioned in the film, only one character falls victim to it while the others go weeks without a single symptom. At the end, Bud is supposed to dive to depths in excess of 17,000 feet and experience no more than temporary disorientation! I'm sure at that depth he'd be toast in no time, even if he was breathing liquid. A more serious problem is that you can't actually breathe air at that hyperbaric pressure due to oxygen and nitrogen toxicity, so the air in the cabins would have to be mixed with a careful balance of low oxygen and helium or other substitutes. This can be achieved with a controlled feed from a tank, but to achieve it in an entire cabin may prove impossible as the gases would separate. Also, if the pressure in the cabins and subs is the same as the surrounding water, then leaks would present a slightly lesser problem than depicted in the movie because the water would only rise to the level of the leak, not fill the cabin like in a submarine.

Another experimental technology which is part reality is using hyper-oxygenated fluid to allow deeper dives without a hard suit. High pressure compresses the air in the lungs, making it impossible to breathe at excessive depths. If you could breathe liquid instead, the compression problem goes away. There is an actual demonstration in the film of a rat breathing this hyper-oxygenated fluid, but it has only been tried on humans in clinical settings where a pump is used to aid the breathing process. A big problem is that there is no easy way to expel the carbon dioxide back out of the lungs without the assistance of a machine. So the free breathing of the fluid shown in the film is probably not realistic. It's a really neat idea though.

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The production of the film must have been a complete nightmare, and such has been admitted by director, cast, and crew. The dive shots were all actually filmed in a flooded grain silo with the set built into it. Actual ROV's (remote operated vehicles) were incorporated into the plot and featured frequently. Submersibles and other more difficult shots were done with miniatures that somehow had live action film seamlessly integrated so it appeared like you were looking at real people inside the craft from the water outside.
And the famous ILM operation provided some very beautiful CGI renderings of the NTI's, which stands for non-terrestrial intelligence. This was a central part of the plot and another very original idea to add to the annals of science fiction. I don't know of any other film that was built around the idea of an intelligent race of beings that evolved in parallel with humans on earth but never made contact because they live exclusively in the unexplored regions of deep ocean trenches. Their technology is based on the control of water, which is also quite a stretch. Cameron takes great liberty with the idea that aliens are allowed to magically perform whatever impossible feats the story requires. There is one scene where the aliens supposedly investigate the rig using a column of water that can suspend in mid air and bend around corners. It is a touching moment and looks really cool, but that's about it.

Seeing the film for the first time is quite an experience as there are so many scenes involving heart stopping suspense. There is tension between the oil rig crew and the navy seal team sent down to assist the rescue operation which involves an armed nuclear warhead and a paranoid team leader made so by an HPNS affliction. An example of the crazy pace is when a hurricane develops at the surface and the underwater crew need to unhook the cable to the topside ocean liner so it can leave. This requires an external operation with the mini-sub, but the seal team has taken the sub for a secret mission and so they don't get to the cable in time. The storm drags the ship liner off position and the attached rig begins sliding toward the bottomless trench they are parked next to. Before this problem develops further, the tension in the cable causes the crane up top to break off in a spectacular crash scene. The rig below is warned that the huge crane is coming down toward them. We see the thick cable outside the rig window coiling as more of it hits the bottom and the crane gets closer. It is a very effective moment of suspense as the camera remains in the cabin with the crew during the entire brace for impact. The crane narrowly misses the rig when it hits, but while the crew is still cheering, the crane slowly falls over the edge of the trench, and we now see the cable following it down, still attached to rig. You barely have time to breathe, so to speak.

Probably the most unique feeling I came away with was an intense sense of claustrophobia achieved by some great direction. Cameron makes sure you don't get to see the surface for most of the film. You get a real palpable feel for what it is like to actually have to work under 2000 feet of water for days on end. Many scenes involve people diving through narrow compartments, getting trapped in rooms filling up fast with water, and you can usually hear the characters breathing, or trying to. This, I believe, is one of the more remarkable achievements of the film. Given the cold war time frame, part of the plot also depends on a Russian scare and concern that our nuclear sub technology is subject to espionage. Ironically, the Cold War Era came to an abrupt end just a few months after the film's release as the Berlin wall crumbled. It is amusing to see the U.S.S.R. portrayed in 1994, 5 years after it was in fact dismantled. There is a cheesy but convincingly told love connection between the two married main characters who go from the brink of divorce to finding their groove again. Ed Harris is a good fit for the part and plays it well. And the musical score is also quite lovely. With all that and more packed in, what more could you want?

I do remember viewing the director's cut of the film sometime much later and I believe it does provide a little more depth, however, it still does not fix the most serious flaw, which is the abrupt ending in which the aliens magically make everything all better. That ending does, however, have the effect of making you breathe easier as the entire cast finally breaches the surface. And I have to mention one other disappointing flaw, which is that we see absolutely no living creatures in the water for the entire film, other than the CGI beings. That, of course, would be too much to ask technically for that time, but all deep sea footage in the real world is teeming with the most interesting creatures on the planet. Such a shame.

I watched it again in order to do this review and I have to admit that the impact is not nearly as powerful when you actually know what is going to happen next, but it is still an enjoyable film which, despite the scientific challenges, has enough heart and originality to find a place in the annals of science fiction.

Wednesday, October 27, 2010

Colossus, WOPR, and Skynet

The three names in the title all have something in common. They are all names of intelligent computer systems that were given complete control of the United States military arsenal. Well, in the movies that is, and in each case it proved to be a bad idea. On the contrary, it always proved to be a great idea for the plot of a sci-fi thriller. The fear of what might happen if the human race comes to rely too heavily on machines has been a recurring theme in science fiction all the way from Metropolis to I, Robot. But with the dawn of nuclear ballistic missiles during the Cold War Era, the possibility that man could destroy the entire world at the press of a button became a reality. So which is more risky: Allowing humans, prone to rashness and corruption, to decide the fate of the world, or relinquishing that power, and all its consequences, to a logical, yet just as unpredictable, computer? It is easy to understand the pros and cons of both of those alternatives.

Not too long ago, I discovered a somewhat forgotten little film from 1970 called Colossus: The Forbin Project. It gives a good picture of what an AI super computer would look like to someone who lived prior to the dawn of the personal computer. Despite developing uncanny abilities to perform monumental speech and video recognition tasks, the system communicates primarily via slow teletype ticker output, either on paper, data terminal, or a large NASDAQ like text scroller, at least until someone hooks up a speech generator. But lets back up a bit. This system is supposed to take over the U.S. nuclear arsenal and is meant to run autonomously. It is a huge computer by even 1970 standards, taking up several long halls which are sealed up behind a maximum security concrete and steel fortress with internal radiation fields, etc. There is no way to get in, because that is the best way to ensure no one can break in via an inside job. Say goodbye to security clearances right? It has its own self-contained nuclear power source and can monitor all types of communication channels from the outside world. It is not hidden, as any attempt to bomb it would be detected and pre-empted. Yes, they included ballistic missile interception even before the Reagan era. The president, who in fact resembles J.F.K. from the audience's recent memory, announces to the country that they have handed over the arms race to a veritably perfect decision maker.

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One of the most memorable scenes for me was immediately after the cameras go off, Colossus begins repeatedly displaying the message "WARNING: THERE IS ANOTHER SYSTEM". It was so off the wall that it stumped me just as much as the characters in the film, until the explanation came. Those dirty Russians had been secretly developing their own version of the perfect AI weapon system called Guardian, and it was on line too. Colossus asks for a com link to Guardian so it can know more, which naturally raises some security concerns, but with precautions in place they decide to allow it. Colossus begins setting up a common language between the two systems and they begin to exchange information, ultimately deciding to work together to take over the world. Ok, maybe I jumped ahead there, but the fact is that the first half of the film contains some believability, but it becomes more and more ridiculous as things progress. Not only does the computer learn faster than they had ever anticipated, but it begins using its control of the missile arsenal to blackmail everyone into doing its bidding. It's thirst for power and obstinate behavior is just too human to make any sense, but the message of the film manages not to get lost.

One of the most striking aspects of The Forbin Project is its ending, which leaves the computer systems in control and the humans without any hope. This was only two years after the successful Planet of the Apes with its famous dark ending, so I'm sure Hollywood followed suit here when they ended the film with Dr. Forbin clenching his fist and cursing at Colossus. A few other notable mentions is the very interesting soundtrack which maintains a sense of urgency even when nothing is happening, a cool performance by Eric Braeden, and of course, getting to see Marion Ross (Mrs. Cunningham from Happy Days) in the role of a serious computer lab assistant. It's a pretty good watch. An original trailer is below:

The next big film to handle this topic was very different. This time, it was a fun family film with a happy ending. WarGames, starring Matt Broderick and Ally Sheedy, came out in 1983, right smack dab in the midst of the home computer revolution. In Forbin Project, everyone in the computer room was an adult, because at that time computers were owned and operated by businesses and governments. By the early 80's, the concept of the "computer whiz kid" entered the pop culture. In fact, 1983 also saw the start of a TV series about a group of computer hackers called simply "Whiz Kids". In WarGames, Broderick plays the hacker who gets into the DOD computer system, WOPR (War Operation Plan Response), which now controls the U.S. nuclear arsenals. He manages to accidentally trick the system into thinking a nuclear attack is imminent and the rest of the film revolves around trying to prevent World War III from happening. That's a pretty wild premise on which to hang an entire story, but it works because it is a well written script that is well directed, and the characters are all so colorful too. WOPR is a much more rational computer than Colossus, and the message in this film is that even a computer can learn enough to eventually understand the futility of a nuclear war. My favorite quote is the one that everyone remembers at the end. After comparing nuclear war strategies to the game of tic-tac-toe, the computer finally declares "Interesting game, the only winning move is not to play".

Of course, after that, the Terminator series took over and ran well into the 90's with its more Colossus-like system called Skynet. It too became power hungry the day it went live and never looked back. With robot armies and time travel, I think the message gets a little lost. But that is all the subject for another day, or should I say, for judgment day (sorry).